particular, this becomes a bottleneck for real-time render- ing techniques where highly detailed surface geometry needs to be updated (e.g., for animation) and
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This is a significant problem for real-time rendering patches. To obtain crack-free renderings, the hardware tessellator Third, the surface geometry should ideally be face blocks can be downloaded and stored to disk. http://www.opengl.org/registry/doc/glspec40.core.20100311.pdf. 1 In GPU Pro 3, Engel W., (Ed.).
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